// Created by Crowbar 0.71
====== File Size ======
	2,230,292
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 799 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	800 - 22,759 theMdlFileData.theBones 90
	22,760 - 23,771 theMdlFileData.theAttachments 11
	23,772 - 23,783 theMdlFileData.theHitboxSets 1
	23,784 - 23,875 [ERROR] Unread bytes (non-zero) [ 44 3F 30 2F 58 02 06 55 57 03 04 05 46 4F 50 51 47 48 49 4A 4B ... ]
	23,876 - 25,899 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 22
	23,877 - 23,880 anAnimationDesc.anAnimation [@ads_in_seq] (unused empty data structure at the end of the list)
	23,881 - 23,883 anAnimationDesc.anAnimation [@ads_in_seq] alignment [ FE 03 00 ]
	23,884 - 23,968 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 65 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	23,969 - 23,972 anAnimationDesc.anAnimation [@ads_out_seq] (unused empty data structure at the end of the list)
	23,973 - 23,975 anAnimationDesc.anAnimation [@ads_out_seq] alignment [ FE 03 00 ]
	23,976 - 24,059 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 65 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,060 - 24,077 anAnimationDesc.anAnimation (frameCount = 101; sectionFrameCount = 101)
	24,078 - 24,081 anAnimationDesc.anAnimation [idle_anim] (unused empty data structure at the end of the list)
	24,082 - 24,083 anAnimationDesc.anAnimation [idle_anim] alignment [ 00 00 ]
	24,084 - 24,152 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 F4 4F 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,153 - 24,156 anAnimationDesc.anAnimation [idle_ads_anim] (unused empty data structure at the end of the list)
	24,157 - 24,159 anAnimationDesc.anAnimation [idle_ads_anim] alignment [ FD 03 00 ]
	24,160 - 24,243 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 65 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,244 - 24,261 anAnimationDesc.anAnimation (frameCount = 8; sectionFrameCount = 8)
	24,262 - 24,265 anAnimationDesc.anAnimation [attack_anim] (unused empty data structure at the end of the list)
	24,266 - 24,267 anAnimationDesc.anAnimation [attack_anim] alignment [ 00 00 ]
	24,268 - 24,336 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 1C 84 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,337 - 24,340 anAnimationDesc.anAnimation [attack_ads_anim] (unused empty data structure at the end of the list)
	24,341 - 24,343 anAnimationDesc.anAnimation [attack_ads_anim] alignment [ FC 03 00 ]
	24,344 - 24,519 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 08 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,520 - 24,531 anAnimationDesc.anAnimation (frameCount = 111; sectionFrameCount = 111)
	24,532 - 24,535 anAnimationDesc.anAnimation [reload_late1_anim] (unused empty data structure at the end of the list)
	24,536 - 24,612 [ERROR] Unread bytes (non-zero) [ 6F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 28 24 01 00 00 ... ]
	24,613 - 24,616 anAnimationDesc.anAnimation [reload_late2_anim] (unused empty data structure at the end of the list)
	24,617 - 24,619 anAnimationDesc.anAnimation [reload_late2_anim] alignment [ FB 03 00 ]
	24,620 - 24,795 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 41 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,796 - 24,823 anAnimationDesc.anAnimation (frameCount = 111; sectionFrameCount = 111)
	24,824 - 24,888 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 F4 40 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,889 - 24,892 anAnimationDesc.anAnimation [reload_empty_late2_anim] (unused empty data structure at the end of the list)
	24,893 - 24,895 anAnimationDesc.anAnimation [reload_empty_late2_anim] alignment [ FB 03 00 ]
	24,896 - 24,922 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 41 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,923 - 24,924 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0)
	24,925 - 24,928 anAnimationDesc.anAnimation [reload_empty_late1_anim] (unused empty data structure at the end of the list)
	24,929 - 24,931 anAnimationDesc.anAnimation [reload_empty_late1_anim] alignment [ 00 00 00 ]
	24,932 - 24,980 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,981 - 24,984 anAnimationDesc.anAnimation [@draw_seq] (unused empty data structure at the end of the list)
	24,985 - 24,987 anAnimationDesc.anAnimation [@draw_seq] alignment [ FA 03 00 ]
	24,988 - 25,071 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 2E 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,072 - 25,093 anAnimationDesc.anAnimation (frameCount = 15; sectionFrameCount = 15)
	25,094 - 25,102 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 00 ]
	25,103 - 25,104 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 32)
	25,105 - 25,108 anAnimationDesc.anAnimation [@holster_seq] (unused empty data structure at the end of the list)
	25,109 - 25,111 anAnimationDesc.anAnimation [@holster_seq] alignment [ 00 00 00 ]
	25,112 - 25,164 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,165 - 25,168 anAnimationDesc.anAnimation [@charge_seq] (unused empty data structure at the end of the list)
	25,169 - 25,171 anAnimationDesc.anAnimation [@charge_seq] alignment [ FA 03 00 ]
	25,172 - 25,255 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 2E 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,256 - 25,277 anAnimationDesc.anAnimation (frameCount = 101; sectionFrameCount = 101)
	25,278 - 25,348 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 A8 24 03 00 00 00 00 00 00 00 00 ... ]
	25,349 - 25,352 anAnimationDesc.anAnimation [@raise_frommelee_seq] (unused empty data structure at the end of the list)
	25,353 - 25,355 anAnimationDesc.anAnimation [@raise_frommelee_seq] alignment [ F9 03 00 ]
	25,356 - 25,372 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 2E 00 00 00 00 00 00 00 00 ]
	25,373 - 25,374 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	25,375 - 25,378 anAnimationDesc.anAnimation [@raise_seq] (unused empty data structure at the end of the list)
	25,379 - 25,379 anAnimationDesc.anAnimation [@raise_seq] alignment [ 00 ]
	25,380 - 25,440 [ERROR] Unread bytes (non-zero) [ 6C 30 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,441 - 25,444 anAnimationDesc.anAnimation [@lower_seq] (unused empty data structure at the end of the list)
	25,445 - 25,447 anAnimationDesc.anAnimation [@lower_seq] alignment [ F9 03 00 ]
	25,448 - 25,531 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,532 - 25,547 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 26; sectionFrameCount = 26)
	25,539 - 25,540 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0)
	25,541 - 25,542 [ERROR] Unread bytes (non-zero) [ 00 F0 ]
	25,543 - 25,676 [ERROR] [End offset is incorrect] anAnimation.thePosV.theAnimYValues (accumulatedTotal = 1)
	25,625 - 25,628 anAnimationDesc.anAnimation [@sprintraise_seq] (unused empty data structure at the end of the list)
	25,629 - 25,631 anAnimationDesc.anAnimation [@sprintraise_seq] alignment [ F8 03 00 ]
	25,632 - 25,676 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 11 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,677 - 25,680 anAnimationDesc.anAnimation [@sprint_seq] (unused empty data structure at the end of the list)
	25,681 - 25,683 anAnimationDesc.anAnimation [@sprint_seq] alignment [ 00 00 00 ]
	25,684 - 25,716 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,717 - 25,720 anAnimationDesc.anAnimation [@sprintdraw_seq] (unused empty data structure at the end of the list)
	25,721 - 25,723 anAnimationDesc.anAnimation [@sprintdraw_seq] alignment [ F8 03 00 ]
	25,724 - 25,807 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,808 - 25,829 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	25,830 - 25,834 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 ]
	25,835 - 25,836 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0)
	25,837 - 25,840 anAnimationDesc.anAnimation [@sprintholster_seq] (unused empty data structure at the end of the list)
	25,841 - 25,843 anAnimationDesc.anAnimation [@sprintholster_seq] alignment [ 88 03 00 ]
	25,844 - 41,961 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	41,962 - 41,963 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0)
	41,964 - 42,145 [ERROR] Unread bytes (non-zero) [ 00 00 2A 0A 00 00 00 00 00 00 18 00 00 00 D3 C6 C0 00 80 01 00 ... ]
	42,146 - 42,147 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 128)
	42,148 - 42,421 [ERROR] Unread bytes (non-zero) [ 00 80 01 80 00 80 05 07 01 80 01 80 00 80 01 80 00 80 07 0B 01 ... ]
	42,422 - 42,423 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	42,424 - 260,163 [ERROR] Unread bytes (non-zero) [ 00 00 10 00 00 52 74 2B CE 51 00 00 10 80 00 3C 00 3C 00 3C 20 ... ]
	260,164 - 264,803 theMdlFileData.theSequenceDescs 20
	264,804 - 264,883 [ads_in_seq] aSeqDesc.theEvents 1
	264,884 - 265,243 [ads_in_seq] aSeqDesc.theBoneWeights 90
	265,244 - 265,245 [ads_in_seq] aSeqDesc.theAnimDescIndexes 1
	265,246 - 265,247 [ads_in_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	265,248 - 265,249 [ads_out_seq] aSeqDesc.theAnimDescIndexes 1
	265,250 - 265,251 [ads_out_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	265,252 - 265,263 [idle_seq] aSeqDesc.thePoseKeys 3
	265,264 - 265,267 [idle_seq] aSeqDesc.theAnimDescIndexes 2
	265,268 - 265,279 [attack_seq] aSeqDesc.thePoseKeys 3
	265,280 - 265,439 [attack_seq] aSeqDesc.theEvents 2
	265,440 - 265,443 [attack_seq] aSeqDesc.theAnimDescIndexes 2
	265,444 - 266,403 [reload_seq] aSeqDesc.theEvents 12
	266,404 - 266,405 [reload_seq] aSeqDesc.theAnimDescIndexes 1
	266,406 - 266,407 [reload_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	266,408 - 267,207 [reload_late1_seq] aSeqDesc.theEvents 10
	267,208 - 267,209 [reload_late1_seq] aSeqDesc.theAnimDescIndexes 1
	267,210 - 267,211 [reload_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	267,212 - 267,771 [reload_late2_seq] aSeqDesc.theEvents 7
	267,772 - 267,773 [reload_late2_seq] aSeqDesc.theAnimDescIndexes 1
	267,774 - 267,775 [reload_late2_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	267,776 - 268,735 [reload_empty_seq] aSeqDesc.theEvents 12
	268,736 - 268,737 [reload_empty_seq] aSeqDesc.theAnimDescIndexes 1
	268,738 - 268,739 [reload_empty_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	268,740 - 269,539 [reload_empty_late1_seq] aSeqDesc.theEvents 10
	269,540 - 269,541 [reload_empty_late1_seq] aSeqDesc.theAnimDescIndexes 1
	269,542 - 269,543 [reload_empty_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	269,544 - 270,103 [reload_empty_late2_seq] aSeqDesc.theEvents 7
	270,104 - 270,105 [reload_empty_late2_seq] aSeqDesc.theAnimDescIndexes 1
	270,106 - 270,107 [reload_empty_late2_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	270,108 - 270,267 [draw_seq] aSeqDesc.theEvents 2
	270,268 - 270,269 [draw_seq] aSeqDesc.theAnimDescIndexes 1
	270,270 - 270,271 [draw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	270,272 - 270,351 [holster_seq] aSeqDesc.theEvents 1
	270,352 - 270,353 [holster_seq] aSeqDesc.theAnimDescIndexes 1
	270,354 - 270,355 [holster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	270,356 - 270,357 [charge_seq] aSeqDesc.theAnimDescIndexes 1
	270,358 - 270,359 [charge_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	270,360 - 270,519 [raise_seq] aSeqDesc.theEvents 2
	270,520 - 270,521 [raise_seq] aSeqDesc.theAnimDescIndexes 1
	270,522 - 270,523 [raise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	270,524 - 270,763 [raise_frommelee_seq] aSeqDesc.theEvents 3
	270,764 - 270,765 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes 1
	270,766 - 270,767 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	270,768 - 270,847 [lower_seq] aSeqDesc.theEvents 1
	270,848 - 270,849 [lower_seq] aSeqDesc.theAnimDescIndexes 1
	270,850 - 270,851 [lower_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	270,852 - 271,011 [sprint_seq] aSeqDesc.theEvents 2
	271,012 - 271,013 [sprint_seq] aSeqDesc.theAnimDescIndexes 1
	271,014 - 271,015 [sprint_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	271,016 - 271,095 [sprintraise_seq] aSeqDesc.theEvents 1
	271,096 - 271,097 [sprintraise_seq] aSeqDesc.theAnimDescIndexes 1
	271,098 - 271,099 [sprintraise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	271,100 - 271,101 [sprintdraw_seq] aSeqDesc.theAnimDescIndexes 1
	271,102 - 271,103 [sprintdraw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	271,104 - 271,105 [sprintholster_seq] aSeqDesc.theAnimDescIndexes 1
	271,106 - 271,107 [sprintholster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	271,108 - 271,139 theMdlFileData.theBodyParts 2
	271,140 - 271,287 aBodyPart.theModels 1
	271,288 - 271,583 aBodyPart.theModels 2
	271,584 - 271,603 [ERROR] Unread bytes (non-zero) [ 93 3B 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 ]
	271,604 - 271,951 aModel.theMeshes 3
	271,952 - 272,067 aModel.theMeshes 1
	272,068 - 272,079 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 00 00 00 00 ]
	272,080 - 272,211 theMdlFileData.theTextures 3
	272,212 - 272,215 theMdlFileData.theTexturePaths 1
	272,216 - 272,221 theMdlFileData.theSkinFamilies 1
	272,222 - 272,223 theMdlFileData.theSkinFamilies alignment [ 00 00 ]
	272,224 - 284,307 [ERROR] Unread bytes (non-zero) [ 7B 30 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 80 00 ... ]
	284,308 - 284,308 aTexturePath = 
	284,309 - 284,362 theNameCopy = "weapons/titan_predator/atpov_titan_predator_siege.mdl"
	284,363 - 284,370 theSurfacePropName = "default"
	284,371 - 284,381 aBone.theName = "jx_c_delta"
	284,382 - 284,390 aBone.theName = "jx_c_pov"
	284,391 - 284,400 aBone.theName = "def_c_hip"
	284,401 - 284,413 aBone.theName = "def_c_spineA"
	284,414 - 284,426 aBone.theName = "def_c_spineB"
	284,427 - 284,439 aBone.theName = "def_c_spineC"
	284,440 - 284,453 aBone.theName = "def_c_intBase"
	284,454 - 284,464 aBone.theName = "def_l_clav"
	284,465 - 284,479 aBone.theName = "def_l_shoulder"
	284,480 - 284,499 aBone.theName = "def_l_shoulderTwist"
	284,500 - 284,517 aBone.theName = "def_l_shoulderMid"
	284,518 - 284,529 aBone.theName = "def_l_elbow"
	284,530 - 284,543 aBone.theName = "def_l_forearm"
	284,544 - 284,555 aBone.theName = "def_l_wrist"
	284,556 - 284,575 aBone.theName = "def_l_finRingCarpal"
	284,576 - 284,590 aBone.theName = "def_l_finRingA"
	284,591 - 284,605 aBone.theName = "def_l_finRingB"
	284,606 - 284,620 aBone.theName = "def_l_finRingC"
	284,621 - 284,634 aBone.theName = "def_l_finMidA"
	284,635 - 284,648 aBone.theName = "def_l_finMidB"
	284,649 - 284,662 aBone.theName = "def_l_finMidC"
	284,663 - 284,678 aBone.theName = "def_l_finIndexA"
	284,679 - 284,694 aBone.theName = "def_l_finIndexB"
	284,695 - 284,710 aBone.theName = "def_l_finIndexC"
	284,711 - 284,726 aBone.theName = "def_l_finThumbA"
	284,727 - 284,742 aBone.theName = "def_l_finThumbB"
	284,743 - 284,758 aBone.theName = "def_l_finThumbC"
	284,759 - 284,769 aBone.theName = "def_r_clav"
	284,770 - 284,784 aBone.theName = "def_r_shoulder"
	284,785 - 284,804 aBone.theName = "def_r_shoulderTwist"
	284,805 - 284,822 aBone.theName = "def_r_shoulderMid"
	284,823 - 284,834 aBone.theName = "def_r_elbow"
	284,835 - 284,848 aBone.theName = "def_r_forearm"
	284,849 - 284,860 aBone.theName = "def_r_wrist"
	284,861 - 284,880 aBone.theName = "def_r_finRingCarpal"
	284,881 - 284,895 aBone.theName = "def_r_finRingA"
	284,896 - 284,910 aBone.theName = "def_r_finRingB"
	284,911 - 284,925 aBone.theName = "def_r_finRingC"
	284,926 - 284,939 aBone.theName = "def_r_finMidA"
	284,940 - 284,953 aBone.theName = "def_r_finMidB"
	284,954 - 284,967 aBone.theName = "def_r_finMidC"
	284,968 - 284,983 aBone.theName = "def_r_finIndexA"
	284,984 - 284,999 aBone.theName = "def_r_finIndexB"
	285,000 - 285,015 aBone.theName = "def_r_finIndexC"
	285,016 - 285,031 aBone.theName = "def_r_finThumbA"
	285,032 - 285,047 aBone.theName = "def_r_finThumbB"
	285,048 - 285,063 aBone.theName = "def_r_finThumbC"
	285,064 - 285,078 aBone.theName = "def_c_hatchTop"
	285,079 - 285,094 aBone.theName = "def_c_hatchHead"
	285,095 - 285,104 aBone.theName = "def_l_hip"
	285,105 - 285,116 aBone.theName = "def_l_thigh"
	285,117 - 285,131 aBone.theName = "def_l_thighLow"
	285,132 - 285,142 aBone.theName = "def_l_knee"
	285,143 - 285,154 aBone.theName = "def_l_ankle"
	285,155 - 285,165 aBone.theName = "def_l_ball"
	285,166 - 285,175 aBone.theName = "def_r_hip"
	285,176 - 285,187 aBone.theName = "def_r_thigh"
	285,188 - 285,202 aBone.theName = "def_r_thighLow"
	285,203 - 285,213 aBone.theName = "def_r_knee"
	285,214 - 285,225 aBone.theName = "def_r_ankle"
	285,226 - 285,236 aBone.theName = "def_r_ball"
	285,237 - 285,249 aBone.theName = "ja_c_propGun"
	285,250 - 285,261 aBone.theName = "weapon_bone"
	285,262 - 285,272 aBone.theName = "def_c_base"
	285,273 - 285,278 aBone.theName = "shell"
	285,279 - 285,291 aBone.theName = "muzzle_flash"
	285,292 - 285,303 aBone.theName = "def_trigger"
	285,304 - 285,315 aBone.theName = "def_release"
	285,316 - 285,326 aBone.theName = "def_barrel"
	285,327 - 285,339 aBone.theName = "def_magazine"
	285,340 - 285,350 aBone.theName = "def_chain1"
	285,351 - 285,361 aBone.theName = "def_chain2"
	285,362 - 285,372 aBone.theName = "def_chain3"
	285,373 - 285,383 aBone.theName = "def_chain4"
	285,384 - 285,394 aBone.theName = "def_chain5"
	285,395 - 285,405 aBone.theName = "def_chain6"
	285,406 - 285,416 aBone.theName = "def_chain7"
	285,417 - 285,427 aBone.theName = "def_chain8"
	285,428 - 285,438 aBone.theName = "def_chain9"
	285,439 - 285,450 aBone.theName = "def_chain10"
	285,451 - 285,462 aBone.theName = "def_chain11"
	285,463 - 285,474 aBone.theName = "def_chain12"
	285,475 - 285,484 aBone.theName = "fx_barrel"
	285,485 - 285,494 aBone.theName = "l_hand_ik"
	285,495 - 285,504 aBone.theName = "r_hand_ik"
	285,505 - 285,516 aBone.theName = "def_c_neckA"
	285,517 - 285,527 aBone.theName = "jx_c_neckB"
	285,528 - 285,539 aBone.theName = "def_c_neckB"
	285,540 - 285,550 aBone.theName = "def_c_head"
	285,551 - 285,562 aBone.theName = "jx_c_camera"
	285,563 - 285,573 anAttachment.theName = "gun_shield"
	285,574 - 285,585 anAttachment.theName = "CAMERA_BASE"
	285,586 - 285,592 anAttachment.theName = "CAMERA"
	285,593 - 285,604 anAttachment.theName = "SWAY_ROTATE"
	285,605 - 285,619 aHitboxSet.theName = "emptyhitboxset"
	285,620 - 285,631 anAnimationDesc.theName = @ads_in_seq
	285,632 - 285,644 anAnimationDesc.theName = @ads_out_seq
	285,645 - 285,654 anAnimationDesc.theName = idle_anim
	285,655 - 285,668 anAnimationDesc.theName = idle_ads_anim
	285,669 - 285,680 anAnimationDesc.theName = attack_anim
	285,681 - 285,696 anAnimationDesc.theName = attack_ads_anim
	285,697 - 285,708 anAnimationDesc.theName = @reload_seq
	285,709 - 285,726 anAnimationDesc.theName = reload_late1_anim
	285,727 - 285,744 anAnimationDesc.theName = reload_late2_anim
	285,745 - 285,762 anAnimationDesc.theName = @reload_empty_seq
	285,763 - 285,786 anAnimationDesc.theName = reload_empty_late1_anim
	285,787 - 285,810 anAnimationDesc.theName = reload_empty_late2_anim
	285,811 - 285,820 anAnimationDesc.theName = @draw_seq
	285,821 - 285,833 anAnimationDesc.theName = @holster_seq
	285,834 - 285,845 anAnimationDesc.theName = @charge_seq
	285,846 - 285,856 anAnimationDesc.theName = @raise_seq
	285,857 - 285,877 anAnimationDesc.theName = @raise_frommelee_seq
	285,878 - 285,888 anAnimationDesc.theName = @lower_seq
	285,889 - 285,900 anAnimationDesc.theName = @sprint_seq
	285,901 - 285,917 anAnimationDesc.theName = @sprintraise_seq
	285,918 - 285,933 anAnimationDesc.theName = @sprintdraw_seq
	285,934 - 285,952 anAnimationDesc.theName = @sprintholster_seq
	285,953 - 285,963 aSeqDesc.theName = "ads_in_seq"
	285,964 - 285,977 aSeqDesc.theActivityName = "ACT_VM_ADS_IN"
	285,978 - 285,991 anEvent.theName = AE_WPN_RUMBLE
	285,992 - 286,003 aSeqDesc.theName = "ads_out_seq"
	286,004 - 286,018 aSeqDesc.theActivityName = "ACT_VM_ADS_OUT"
	286,019 - 286,027 aSeqDesc.theName = "idle_seq"
	286,028 - 286,039 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	286,040 - 286,050 aSeqDesc.theName = "attack_seq"
	286,051 - 286,071 aSeqDesc.theActivityName = "ACT_VM_PRIMARYATTACK"
	286,072 - 286,094 anEvent.theName = AE_CL_VSCRIPT_CALLBACK
	286,095 - 286,105 aSeqDesc.theName = "reload_seq"
	286,106 - 286,119 aSeqDesc.theActivityName = "ACT_VM_RELOAD"
	286,120 - 286,135 anEvent.theName = AE_WPN_FILLAMMO
	286,136 - 286,154 anEvent.theName = AE_WPN_READYTOFIRE
	286,155 - 286,180 anEvent.theName = AE_WPN_CLIPBODYGROUP_HIDE
	286,181 - 286,206 anEvent.theName = AE_WPN_CLIPBODYGROUP_SHOW
	286,207 - 286,232 anEvent.theName = AE_WPN_RELOAD_MILESTONE_1
	286,233 - 286,258 anEvent.theName = AE_WPN_RELOAD_MILESTONE_2
	286,259 - 286,275 aSeqDesc.theName = "reload_late1_seq"
	286,276 - 286,295 aSeqDesc.theActivityName = "ACT_VM_RELOAD_LATE1"
	286,296 - 286,312 aSeqDesc.theName = "reload_late2_seq"
	286,313 - 286,332 aSeqDesc.theActivityName = "ACT_VM_RELOAD_LATE2"
	286,333 - 286,349 aSeqDesc.theName = "reload_empty_seq"
	286,350 - 286,368 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY"
	286,369 - 286,391 aSeqDesc.theName = "reload_empty_late1_seq"
	286,392 - 286,416 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE1"
	286,417 - 286,439 aSeqDesc.theName = "reload_empty_late2_seq"
	286,440 - 286,464 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE2"
	286,465 - 286,473 aSeqDesc.theName = "draw_seq"
	286,474 - 286,485 aSeqDesc.theActivityName = "ACT_VM_DRAW"
	286,486 - 286,497 aSeqDesc.theName = "holster_seq"
	286,498 - 286,512 aSeqDesc.theActivityName = "ACT_VM_HOLSTER"
	286,513 - 286,528 anEvent.theName = AE_CL_PLAYSOUND
	286,529 - 286,539 aSeqDesc.theName = "charge_seq"
	286,540 - 286,553 aSeqDesc.theActivityName = "ACT_VM_CHARGE"
	286,554 - 286,563 aSeqDesc.theName = "raise_seq"
	286,564 - 286,576 aSeqDesc.theActivityName = "ACT_VM_RAISE"
	286,577 - 286,596 aSeqDesc.theName = "raise_frommelee_seq"
	286,597 - 286,620 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_MELEE"
	286,621 - 286,630 aSeqDesc.theName = "lower_seq"
	286,631 - 286,643 aSeqDesc.theActivityName = "ACT_VM_LOWER"
	286,644 - 286,654 aSeqDesc.theName = "sprint_seq"
	286,655 - 286,668 aSeqDesc.theActivityName = "ACT_VM_SPRINT"
	286,669 - 286,684 aSeqDesc.theName = "sprintraise_seq"
	286,685 - 286,709 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_SPRINT"
	286,710 - 286,724 aSeqDesc.theName = "sprintdraw_seq"
	286,725 - 286,746 aSeqDesc.theActivityName = "ACT_VM_DRAW_TO_SPRINT"
	286,747 - 286,764 aSeqDesc.theName = "sprintholster_seq"
	286,765 - 286,791 aSeqDesc.theActivityName = "ACT_VM_HOLSTER_FROM_SPRINT"
	286,792 - 286,810 aBodyPart.theName = "atpov_titan_sniper"
	286,811 - 286,834 aBodyPart.theName = "titan_predator_magazine"
	286,835 - 286,844 [ERROR] Unread bytes (non-zero) [ 61 64 73 5F 62 6C 65 6E 64 00 ]
	286,845 - 286,887 aTexture.thePathFileName = "models\weapons\attachments\cwos_attachment"
	286,888 - 286,931 aTexture.thePathFileName = "models\weapons\predator_titan\predator_belt"
	286,932 - 286,976 aTexture.thePathFileName = "models\weapons\predator_titan\predator_titan"
	286,977 - 2,230,291 [ERROR] Unread bytes (non-zero) [ 00 00 00 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 5A 33 ... ]
	2,230,292 - 2,230,292 END OF FILE + 1 (File size)
========================
